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SHIFT Learning by Design conscious breathing system

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Project data
Authors Lonny Grafman
Emilio
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Location Arcata, California, United States
Status "In progress" is not in the list (Idea, Designed, Modelled, Prototyped, Verified, Deployed) of allowed values for the "Project status" property. In progress
Made No
Replicated No
OKH Manifest Download

This paragraph appears in search results and previews for this page. In three to five sentences, summarize the whole project from background to result: what you designed, for whom, where and when, why it matters, and how it turned out. Write this last. It should make sense to someone who has never heard of your project, your client, or Humboldt County.

Background

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Describe what the image shows for readers who cannot see it.
Figure 1: Replace with a "before" or context image of the project site. Captions say what the reader is looking for, and the source if it is not your team.

Describe the background of the project, covering who, what, when, why, and where: the client, the site, the course (Engr205 Introduction to Design at Cal Poly Humboldt), the semester, and your team. This page will be read by people around the world and in the future, so give enough context that a stranger understands it. Refer to your images in the text, e.g., Figure 1 shows the site before the project.

Images uploaded to Appropedia must be free to share and uniquely named. Start each file name with your project name, e.g., CCAT_compost_bin_background.jpg. Use File:Default.png as a placeholder until you have the real image. Give every image alt text (alt=) that describes it for readers using screen readers; the caption is what everyone reads, the alt text is what the image shows.

Problem statement

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The objective of this project is to design, build, and test a... Write this so that a reader would know when the project is complete. You will refine this statement throughout the semester.

Problem analysis

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This section outlines the various feedback from the client for the Conscious Breathing System, such as size, weight, color, safety, etc., and how important they are to the project.

Specifications

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The specifications for this project, which denote criteria that are fixed, include the following:

  • Color - Bright primary colors.
  • Size - Needs to fit in an 8 x 8 footprint.
  • Weight - less than 10 lbs.
  • Construction - No sharp edges. Don't pinch fingers. Expands horizontally.
  • Materials - No latex or nitrile; plastics are ok. Try to use sustainable materials.
  • Ease of Use - Adults need to be able to teach kids how to use it.
  • Lighting - Diffused central lighting, soft, with no reds or oranges. Able to be turned off.
  • Auditory Feedback - Soft yoga-esque instructor voice counting or swooshing sounds. Able to be turned off.
  • Loudness of the Device - Needs to be quiet. The mechanics of the device should not drown out the sounds that the device makes.
  • Texture - Texture needs to be nice to handle.
  • Ease of Cleaning - Needs to be easy to clean and disinfect.
  • Portability - Needs to be held by kids for long periods of time. Needs to be easy to move around.

Considerations

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The considerations for this project, which denote things we need to keep in mind, include the following:

  • The High Relative Humidity - How humidity will affect the device.
  • How Children in the CDC Use It - If they play rough, we'll need a more robust design.
  • Budget - Running out of available money.
  • Material Availability - If we can get certain materials in time.

Criteria and constraints

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This section covers the criteria and their constraints for this project. Criteria are the basis for judging specific solutions; constraints are the limits each criterion must meet. Table 1 lists the criteria, constraints, and weights for this project.

Table 1: Criteria and constraints for the Conscious Breathing System
Criterion Constraint Weight (0–10, 10 highest)
Safety Try to meet or exceed 16 CFR Part 1505. 10
Durability Can survive being handled by children aged 2-7 7
Attractiveness Needs to be something that kids are drawn to. 5
Enjoyment of Use The device needs to be fun to use. 4
Cost Keeping it under $400 from the client and $300 from us ?

Usage and production volume

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The design will be used as a teaching tool in the CDC (Child Development Center) for teaching kids breathing techniques and how to perform them. The device needs to survive being handled by instructors and by kids in the CDC and be easily stored. Only one device will be produced for the CDC, and this page will outline our design and our process so that people can replicate it if they'd like.

Literature review

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This literature review is an annotated bibliography. Introduce it in one to two sentences that name the topics covered and why they matter for this project. Group entries under topic headings (Client first, then 4-12 topics relevant to your design, such as materials, similar projects, local climate, or user needs).

Minimum sources per team member: one peer-reviewed journal article, one book, and two credible web sources, plus the client sources your team needs. More credible sources are welcome.

Each entry has three parts:

  1. The citation in ASCE format. Either place it inside a named footnote, as in the examples below, so it appears under References and can be reused elsewhere on the page with <ref name="Smith2020" />, or write it out in full at the start of the entry. Pick one approach and use it for the whole page.
  2. Summary (two to three sentences): what the source is and what it says. Write it in your own words.
  3. Relevance (one to two sentences): how it informs this design, e.g., a criterion, a constraint, an alternative, or a decision.

Aim for 75-150 words per entry. No plagiarism: summarize, do not copy. Quote sparingly and always in quotation marks with a citation.

Client

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Our main client and the person we are interfacing with is Jaelyn of the Child Development Center. She is looking at getting a device that is small and portable for adults to first demonstrate its operation and then for children to use afterwards to learn and practice breathing techniques. At this time she is open to the overall scope of the design, and so only time will tell which path we choose.

Client interview[1]

Summary: We interviewed Jaelyn of the Child Development Center; she is the one who is interfacing with all the teams related to the CDC and giving them feedback. She gave us feedback on the overall scope of the design, its target audience, the size and form factor, its looks, the materials to be used, safety concerns, how to control the device, its sensory feedback, how it would be displayed and stored, its portability, how it would be used in the classroom, etc.
Relevance: This interview gave us the building blocks for where we should start with the design of the project, both in its form factor and looks as well as its operation.
Interview

Client website[2]

Summary: Our main client, the Department of Child Development, who run the Child Development Center. It links to the different degrees that Cal Poly Humboldt offers in the child development field, and also lists the faculty involved
Relevance: This website helps us understand the mission of our client, as well as informing us of who the main faculty members in charge of our direct client are.
Web

Pedagogy (how people learn)

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Since our project is a teaching aid, it's relevant to educate ourselves on how people learn.

How Learning Works[3]

Summary: This book talks in depth about how people learn and how to apply that to improve one's own teaching abilities, mainly in a classroom setting. The book's seven principles involve a student's prior knowledge, motivation, skills, and goals, among others.
Relevance: To make a better teaching tool, it's important to learn what aspects affect learning so we know what is important and also what we can control and use to make a better teaching implement.
Book

Models for tangible interfaces for children.[4]

Summary: This is a technical paper on how to make tangible user interfaces for children. It provides information on how to design user interfaces that are not only easy to use and engaging but also fun. It focuses on physical representations of digital content, such as museum displays.
Relevance: It's important to understand how to design something physical that can make information more tangible, and this paper highlights many different design philosophies and concepts that can help us improve our design.
Peer-reviewed journal

How to make toys safe

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Since our project will be used by children, it's important to us that we make our project safe for children to handle and to use.

16 CFR Part 1505[5]

Summary: This part of the Code of Federal Regulations establishes the standards for making electrical toys and other articles for children. It details the rules related to the mechanics, electrical systems, and operation of said devices.
Relevance: Part 1505 of the CFR can be helpful to know, as it outlines how implements for children should be made, and so, by educating ourselves on this section, we can make a safer device for individuals to use that will last.
Web

Examples

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To help our engineering design process, we looked at other commercial and DIY examples of similar devices.

Hoberman Sphere[6]

Summary: Hoberman spheres are devices that use linkage to make a ball grow from small to large and then back again.
Relevance: These linkage-based balls could help us design the expanding and contracting mechanisms.
Web

Breathing Ball[7]

Summary: This is a light that changes color based on the breathing cycle selected to help aid in breathing exercises.
Relevance: These devices could help give us a blueprint to doing programmable, diffused lighting in our device.
Web

Moonbird[8]

Summary: This company makes a device that you hold in one hand and then expands and contracts to assist in breathing exercises.
Relevance: This product gave us ideas for how to do expanding and contracting devices in a small form factor.
Web

Reflect Orb[9]

Summary: This device is an orb that reads biofeedback from the finger sensors to help drive breathing exercises and how you respond to them.
Relevance: This device could give us a blueprint on how to do biofeedback integrated into the device itself.
Web

Expanding Lantern[10]

Summary: This is just a simple expanding lantern that you might find at a home goods store that goes from a flat disk to a sphere when expanded.
Relevance: This could potentially help us create a product that expands and contracts from a two-dimensional disc to a three-dimensional sphere.
Web

Origami Lantern[11]

Summary: This product is similar to the expanding lantern but goes from a flat disk to a cylinder.
Relevance: This product follows the same principles as the expanding lantern but could help us develop a folding accordion structure that also looks visually interesting.
Web

Buckliball[12]

Summary: This device was created by the School of Engineering at MIT and involves a device that can switch between two distinct sizes by using the principle of buckling. The linkage in the device or the structures in the device buckle in on themselves, allowing the device to expand and contract to increase or decrease its size.
Relevance: This device has similar importance to the Hoberman sphere, but the principle in which it changes from one state to another is fundamentally different, and so it opens up avenues for similar devices that use the same principle.
Web

Hoberman Sphere Kit[13]

Summary: This is a 3D printable Hoberman sphere made by printing different kit cards and then assembling them together to get a working Hoberman sphere.
Relevance: This 3D print could allow us to experiment with Hoberman spheres or to modify a Hoberman sphere to suit our purposes.
Web

Motorized Hoberman Sphere[14]

Summary: This video shows a Hoberman sphere powered by a rotating stand that, as the sphere spins, uses the concept of angular momentum to mechanically expand in size and be controlled by the speed of the rotation.
Relevance: This video could give us ideas on how to make an expanding device that, instead of using linear motion or expansion of a sealed vessel, instead uses rotation.
Web

Electronics

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This project is electronics heavy, so knowing all of our options is an important part of the design process.

Practical Electronics for Inventors[15]

Summary: This book is a general reference for electronics for creators. Things it includes include converting power supplies, different logic levels, motors and how to drive them, microcontroller, as well as much more. Particularly is contains physical circuit examples instead of just speaking on theory
Relevance: This book covers almost everything mechanics wise that will be required by the completed device. One specific important point is the comparison between a 5 V and 3.3 V microcontrollers, which is currently the most important distinction in the microcontroller selection phase. It gives examples including the different components we need, weighing the pro's and con's of each.
Book

Arduino Nano Family Overview[16]

Summary: This Arduino support article compares eleven different boards that all have the Nano form factor. Importantly it sorts by operating voltage (5 V vs 3.3 V). It also describes the solder pads of each board, as well as flag pinout differences between the different boards that helps determine what breaks accessory compatibility between members.
Relevance: This article shows that the choices between the 5 V and 3.3 V boards all share the same footprint. This means that we can swap between different voltage boards without having to redesign the breadboard, or any holding apparatuses.
Online Documentation

Speed Differences Across Arduino Boards[17]

Summary: This blog post is a benchmark of the performance metrics of 6 different Arduino boards, 4 of them being the possible nano boards we would use, and one of them being a larger board we may use for the controller board. The tests were an integer, floating-point, and pulse timing test.
Relevance: This test confirms that any of the candidate boards have enough speed for a breathing loop measured in seconds, which reinforces that the most important decision is the voltage of the board, along with the analog input amount, wireless capabilities (which we will need), and its general input output stability. However this is slightly counter productive as it does not lower the total amount of choices
Blog Post

Controls

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The controls are similar to the rest of the electronics as we have a lot of options, but also, they are similar to the feedback as well meaning they must be intuitive.

Development Of A Cushion-Shaped Device[18]

Summary: This journal describes a soft cushion with a motor-driven mechanism which expands and contracts at a set rhythm while it is held against the users body. In the trials the testers synced their breathing to the device without being instructed to, and it was stated that the largest relaxation and subsequence post-break performance gains were from the slowest rhythm tested (8 breaths per minute)
Relevance: This is the closest example that was able to be found of a motor-driven object that expand and contracts to guide the user in breathing rhythms. While this may seem like it would be under the examples, the actual underlying technology behind this is a good proof of concept of specifically what would be required for the mechanical expansion criteria we will be shooting for
Peer-reviewed journal

Arduino Cookbook[19]

Summary: This handbook is a recipe-style reference for different Arduino boards, providing pre tested code on how to read potentiometers and encoders, driving servers and steppers, and much more. Importantly it includes how to control addressable LEDs, playing audio, and timing events without blocking the program.
Relevance: This handbook provides a lot of the building blocks for the firmware including: the timed inhale/exhale loop, the dial-to-seconds mapping, running the light ring and actuator together on one board, and much more. Currently as we do not know the exact direction we will take, it will come in handy later with more examples that are not obvious right now.
Handbook

Making Things Move[20]

Summary: This handbook is an introduction to mechanisms for people who are not specialists in the field. This includes covering DC gearmotors, servos, steppers, linkages, and cams, as well with information on how to choose an actuator based on the motion, force, and speed needed. Plenty of other things are also covered, some not available in the Arduino cookbook hence the inclusion of both of them.
Relevance: This project requires a few different electronic components, with a lot of different options. Due to this the more options we can find with high quality documentation the easier it would be to select the best option. This along side the Arduino cookbook should be able to aid us on almost every electronics decision we need to make.
Handbook

Feedback

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Since this is a teaching device, making sure that the feedback is done well is important so the users can understand what the device is teaching.

Stimuli Used By Existing Breathing Devices[21]

Summary: This journal is a systematic review of 46 commercial and research level breathing or medication devices. It catalogs the 24 different kinds of cues they use, some of them including light, simple tones, and vibrations. Those specifically were the most common, but others were also included. The devices success seems to have been proven to be heavily dependent on which cue the users prefer. Two of the authors work for Moonbird, being one of the examples provided earlier.
Relevance: This journal confirms that light and sound are the standard feedback options for breathing devices. This ends up supporting the use of the light ring and the toggleable audio from the original criteria. It also suggests that we should confirm the preferences of the client when it comes to what types of queues they want from the device.
Peer-reviewed journal

NeoPixel Logic Levels[22]

Summary: This learning guide for the WS2812 addressable LED explains that the LED is a 5 V part, but a 3.3 V microcontroller signal often works, but is outside of the LED's specification. It is also stated that in this case, a level shifter is useful to make the system more reliable with the 3.3 V board.
Relevance: This learning guide drives the drives the choice of a 5 V board, such as the ones found above in the electronics section. If we go with one of the more powerful Nano boards that are 3.3 V, it also informed us that a level shifter is recommended in that case.
Manufacture Learning Guide

DFPlayer Mini audio module[23]

Summary: This manufacturer documentation wiki is for a small MP3 player module called the DFPlayer. It stores sound bytes on a micro SD card, playing them on command from a microcontroller over a serial connection. It includes volume control and also a busy signal that reports when a sound byte has finished playing. It is a simpler alternative to an IC2 DAC, which has more complex capabilities, such as loading sounds on the fly.
Relevance: This manufacturer documentation wiki shows that the audio cues that we plan to implement can be handled by a separate module on any board. This is important as not all boards come with an IC2 module. It also shows that using the DFPlayer would make the quite mode trivial, as all you would have to do is turn off the DFPlayer.
Manufacture Product Wiki

Breathing Techniques

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Within the device, the controls will include different breathing techniques that teach children and adults alike.

Breathing Practice for Stress and Anxiety Reduction[24]

Summary: Within this study, researchers want to focus on different breathing techniques being effective on mental health including anxiety and stress within the groups of participants. In the results of the study, most participants likely chose slow, calm breathing techniques, but some groups with the range of different participles used slow breathing within stress/anxiety benefit.
Relevance: This study shows how a range of individuals from different age groups faced different situations with similar stress from these situations. With the derive, it will have common breathing techniques used in a range of individuals.
Peer-reviewed journal

Just Breathe: Using Breath work for Wellbeing[25]

Summary: This website describes how common breathing techniques help for well-being as mental health, and manage chronic lung diseases. Specifically, these breathing techniques include 4-7-8, Alternate Nostril, Bumblebee, and box breathing, to its level of effectiveness within certain situations, and overall, how to practice a technique.
Relevance: This website articles show how certain breathing exercises and techniques are effective within specific situations. Relating into the project, these breathing techniques will be shown by warm lighting and calm sound to teach the individual about breathing techniques.
Website

Biofeedback

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As a reach goal of this project, this device will include biofeedback senor to replicate the individual's breathing pattern.

Biofeedback[26]

Summary: In this website, it shows different type of biofeedback and how these devices work onto the body. Mainly, in the website, it describe how an device could record breathing patterns and rate from placing sensor onto the one's chest, and with a wearable device, it mainly used a measuring pad which is similar to medical senors.
Relevance: This website detail the base of biofeedback works and types that are commonly used to record breathing pattern. In this project, it will focus wearable biofeedback device toward the individual.
Website

A wearable respiratory biofeedback system based on generalized body sensor network[27]

Summary: In this study, the researchers detail the effectiveness of biofeedback devices and platforms within their component include communication onto other device, type of sensor interfaces, and effectiveness of recording breathing pattern and rates. The researchers focus body sensor networks devices include heart rate monitor and reparation rhythm monitor to record different type of breathing styles. Within the result of this study, researchers discovered that these devices accurately record participants' breathing which improve the development of low-cost device within community.
Relevance: From this study, it expand on the used of biofeedback to focus on component that record the individual's breathing patterns to heart rate. In the device, it will include some type of sensors into the individual. And add a type of communication into the stand and device to replicate breathing.
Peer-reviewed journal

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Materials

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Replace "First topic" with a descriptive heading. Open with one sentence that says why this topic matters to the project.

Toy Safety Business Guidance[28]

Summary: Section 106 of the Consumer Product Safety Improvement Act of 2008 (CPSIA) is
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Website

Anlysis on the Visual and Physical Information of Materials in Toys[29]

Summary: ...
Relevance: ...
Book

Visuals

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Replace "First topic" with a descriptive heading. Open with one sentence that says why this topic matters to the project.

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Lighting

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Replace "First topic" with a descriptive heading. Open with one sentence that says why this topic matters to the project.

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Key takeaways

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<ref name="M.A.B.Z. Co. 2026" />.

  • Mainly for children but also used by adults to demonstrate its function.
  • Needs to be small and light for children to hold and durable if dropped.
  • It needs to look inviting and fun with bright primary colors.
  • Must be soft with no hard edges.
  • Has to have analog controls to control the sensory feedback and the breathing technique used, and also if there is feedback from the device to the user to see if they are matching the technique.
  • Must have sensory feedback such as lights and sounds, but not too much to overwhelm the children.
  • Must have a stand for display purposes and also for charging.

Alternative solutions

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This section covers various alternative solutions to making a "Conscious Breathing System". I.E., solutions to representing breathing cycles in different ways.

Alternatives

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1
Figure 2: Labeled sketch of the Name design.
3D Pin Art Board

Start each one with the sentence "The Name design..." and explain how it addresses the specifications and criteria. Write in present tense and active voice, e.g., "The light sits three feet above the desk," not "We placed the light three feet above the desk."

For each sketch: use all capitals, name and date the sketch, label parts with arrows, include a key if helpful, and refer to the labels in your text.

2
Figure 2: Diagram of the Blooming Flower Design
Blooming Flower

The Blooming Flower design guides breathing by simulating the blooming and wilting of a flower in a circular, cyclical motion (Figure 2). First the user selects their desired inhale length with the INHALE LENGTH DIAL. They then do the same thing with the EXHALE LENGTH DIAL and finally with the HOLD LENGTH DIAL. Each period and its length are indicated with the INHALE LENGTH INDICATOR, EXHALE LENGTH INDICATOR, and the HOLD LENGTH INDICATOR. Once the user is happy with their selection, then they can confirm each length by pressing on each dial. Once all three are confirmed, then the selected cycle will start. The device will first reset and then start the inhale cycle by slowly extending the PETALS in a clockwise manner, finishing a circle within the selected inhale length. It will then hold this position for the length specified and then finish the cycle by slowly retracting the PETALS over the course of the selected exhale time. This will repeat until the cycle is interrupted by moving or pressing any dial. LIGHTS IN PETALS are also included to make the device more visually interesting.

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Figure 3: Diagram of the Rolling Waves Breathing Device
Rolling Waves

The Rolling Waves design guides breathing with a row of WAVE SLATS that rise and fall like an ocean wave behind a CLEAR PANEL (Figure 3). On each inhale, the QUIET MOTOR turns the CAM SHAFT, which lifts the slats into a WAVE CREST over four seconds. During the optional hold, the crest pauses for four seconds while the LIGHT STRIP changes color. On the exhale, the slats slowly fall over six seconds as the wave rolls away. The INHALE LENGTH DIAL and EXHALE LENGTH DIAL on the base set the pace and the inhale-to-exhale ratio, and the HOLD LENGTH DIAL sets how long the breath is held after inhaling. The HOLD TOGGLE turns the hold on or off. Three rows of LEDs on the base track each part of the breath, lighting one LED per second during the inhale, the exhale, and the hold. The SPEAKER HOLE plays soft ocean swooshing sounds that match the motion of the wave. The QUIET MODE TOGGLE turns these sounds off for children with sensory sensitivities, leaving only movement and light. The design focuses on safety and ease of use. The CLEAR PANEL seals in all moving parts, including the cams and slats, so fingers cannot be pinched, and its smooth plastic surface wipes clean easily. The design uses plastic slats instead of water, which keeps it well under 10 pounds and removes any risk of leaks near the electronics. The QUIET MOTOR turns slowly so the mechanism does not drown out the device’s sounds. The rising and falling wave is easy for adults to explain and for young children to follow, because “breathe in as the wave rises” needs no reading or counting. The ocean theme and bright dials also draw children in, which makes the device attractive and fun to use. Because the design sits on a desk rather than being held, it survives rough handling by children aged 2 to 7 better than a handheld device. However, the design has drawbacks. Children cannot hold it in their lap or feel it move, so it meets the portability specification less well than a handheld orb. The wave travels sideways across the panel instead of expanding outward, so it only partly meets the “expands horizontally” specification. The system is also quite a bit complex.

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Figure 4: Diagram of the Physical Resistance Design
Physical Resistance - Ali

The Physical Resistance design guides breathing through touch, so the child feels the orb open and close in their hands (Figure 4). On each inhale, the QUIET MOTOR turns the LEAD SCREW, which pushes the two halves of the CLEAR SHELL apart over four seconds so the orb expands horizontally. During the optional hold, the orb stays locked open for four seconds and the CENTER LIGHT changes color. On the exhale, the child squeezes the SQUEEZE PADS to close the orb. The FORCE SENSOR measures the squeeze, and the motor and the RESISTANCE SPRING push back so the orb closes evenly over six seconds instead of snapping shut. The INHALE LENGTH DIAL, EXHALE LENGTH DIAL, and HOLD LENGTH DIAL set the pace and the inhale-to-exhale ratio. The HOLD TOGGLE turns the hold on or off, and the rows of LEDs on the base count completed breaths. The QUIET MODE TOGGLE turns off the sounds from the SPEAKER HOLE, leaving only movement and light. The SOFT BELLOWS are made of silicone rather than latex or nitrile. It covers the gap between the shell halves so fingers cannot be pinched. The motor also stops pushing if the FORCE SENSOR detects that a child is holding the orb shut. The smooth plastic shell has no sharp edges and wipes clean. The CENTER LIGHT glows a soft blue with no reds or oranges. Even when fully open (dashed lines), the orb stays under 8 inches wide, so it fits the 8 by 8 inch footprint. Children can squeeze the orb while it rests in the CRADLE or lift it out and hold it in their lap. This meets the portability specification better than a display-only design. Squeezing also turns breathing into a hands-on game, which makes the device more fun for children aged 2 to 7. However, the design has drawbacks. It packs a motor, sensor, and spring into an object that children hold, so a drop is more likely to damage it. The folds of the bellows are also harder to disinfect than a flat surface. Finally, the force sensor and motor control add cost and programming time compared to a design that only moves on a timer.

5
Figure 5: Diagram of the Chaos Theory Design
Chaos Theory

The Chaos Theory design guides breathing by using a row of pendulums swinging back and forth in a cyclical motion (Figure 5). First the user selects their desired inhale length with the INHALE LENGTH DIAL. They then do the same thing with the EXHALE LENGTH DIAL and finally with the HOLD LENGTH DIAL. Each period and its length are indicated with the INHALE LENGTH INDICATOR, EXHALE LENGTH INDICATOR, and the HOLD LENGTH INDICATOR. Once the user is happy with their selection, then they can confirm each length by pressing on each dial. Once all three are confirmed, then the selected cycle will start. The device will first reset and then start the inhale cycle, followed by the hold, and then finishing with the exhale cycle. They are hooked up to a breathing sensor, and then their breathing is monitored. If they fail to stay in time with their selection, then disorder will be introduced into the swinging motion. The more the user diverges from their selection, the more disorder and chaos can be seen in the swinging of the pendulums. If the user synchronizes their breathing again, then the device will become orderly in response.

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Figure 2: Labeled sketch of the Name design.
Volcano Eruption

Start each one with the sentence "The Name design..." and explain how it addresses the specifications and criteria. Write in present tense and active voice, e.g., "The light sits three feet above the desk," not "We placed the light three feet above the desk."

For each sketch: use all capitals, name and date the sketch, label parts with arrows, include a key if helpful, and refer to the labels in your text.

7
Figure 2: Labeled sketch of the Name design.
Rising and Setting Sun - Zeke

Start each one with the sentence "The Name design..." and explain how it addresses the specifications and criteria. Write in present tense and active voice, e.g., "The light sits three feet above the desk," not "We placed the light three feet above the desk."

For each sketch: use all capitals, name and date the sketch, label parts with arrows, include a key if helpful, and refer to the labels in your text.

8
Figure 2: Labeled sketch of the Name design.
A Caterpillar Walking - Zeke

Start each one with the sentence "The Name design..." and explain how it addresses the specifications and criteria. Write in present tense and active voice, e.g., "The light sits three feet above the desk," not "We placed the light three feet above the desk."

For each sketch: use all capitals, name and date the sketch, label parts with arrows, include a key if helpful, and refer to the labels in your text.

Decision

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Introduce this section in one to two sentences specific to your project.

Criteria definitions

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Define each criterion from Table 1 as it is used to judge the alternatives. These are definitions, not constraints. For example, the constraint on cost is the budget, but cost might be defined as the cost of materials only, or as materials plus operation and maintenance. If your criteria changed, update Table 1 so the two match.

Cost
Definition...
Taste
Definition...

Decision process

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Explain the decision process your team used (e.g., decision matrix, Pugh chart). First person is appropriate here. Refer to the table, e.g., Table 2 summarizes the decision matrix.

Table 2: Decision matrix. Scores are 0-10; weighted totals are the sum of weight × score.
Criterion Weight Alternative A Alternative B Alternative C
Cost 10 7 5 9
Taste 7 8 9 4
Weighted total 126 113 118

Final decision

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Name the chosen solution and justify it with reference to the criteria and Table 2.

Prototyping

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Show your most impactful prototypes from earliest to final. Include at least one prototype for function (does it work? e.g., testing a mechanism, material, or dimension) and at least one prototype for desire (will people want to use it? e.g., a mockup shown to the client or users for feedback). Each caption should say what the prototype is, whether it tested function or desire, and what you learned from it. Early sketches, failed attempts, and photos of materials and hands at work all help tell the story.

Final design

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Describe the final design, starting with the big picture and then going into detail. Use labeled images and refer to them in the text. This is usually a big section.

Describe the final design.
Figure # (replace with figure number): The final design with labeled parts.

Construction

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Give a complete description of how the final design is built, with lots of images, so someone else could replicate it. Use one {{Step}} per step. This is much easier to write as descriptive (what you did) instead of prescriptive (what another person should do), but you can take either approach.

1
What the reader should see.
Do this first

Longer description of the step, with measurements and tools.

2
What the reader should see.
Do this next

Longer description of the step.

Timeline

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Shown below is the timeline that our team followed for the project.

Table 3: Project timeline.
Date Description Status
Week 6 Finish the timeline, problem formulation, rapid prototyping, and finalize the scope of the project Complete
Week 7 Finish any observations and interviews and then finish the brainstorming, designing, and planning of the prototype and then order any necessary parts In progress
Week 8 Finish an initial prototype and then get feedback Not started
Week 9 Finish a second prototype and then get feedback Not started
Week 10 Have a meeting to discuss the prototypes and then finish the video story boarding, the presentation, and then decide on the scope of the final version Not started
Week 11 Finish the design of the final version Not started
Week 12 Get the final presentation ready, and wrap up any designing or building that needs to take place Not started
Week 13 Practice the presentation and finish up any final modifications (90% of project done) Not started
Week 14 Everything should be wrapped up by this point (preferably) Not started
Week 15 Tie up any loose ends and then get our submission ready Not started

Costs

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Introduce the three kinds of cost below in one to two sentences.

Design cost

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Show the total human hours your team spent outside of class, grouped into categories (e.g., research, brainstorming, prototyping, construction, documentation). Three teammates working for one hour is three human hours.

Implementation cost

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Introduce the costs to build the design, including donations and reused materials. Note whether costs are actual or proposed. If replication would cost a different amount, say so.

Item Amount Cost per unit Total
Thing - from the thing store — Purchased 3 USD 5.75 USD 17.25
Another thing - 3' x 2', yellow — Donated by ... 1 USD 0.00 USD 0.00
PrintGrand total USD 17.25EUR 14.84 <br />GBP 12.59 <br />CAD 21.39 <br />MXN 359.66 <br />INR 1,291.16 <br />

Maintenance cost

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Introduce the ongoing costs in time and money, usually per year.

Table 4: Yearly maintenance cost.
Task Frequency Time per year (hours) Cost per year (USD)
Example task Monthly 2 0.00
Total 2 0.00

Operation

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Introduce how to use the design, then give step-by-step instructions with labeled images. Use {{Step}} if the process has more than a few steps. A short video is a great addition:

House wren in JBWR

One sentence describing the video

Keywords: birds
Date: 2020-07-05
Language: English (en)
License: CC BY 4.0
Annotations:
  • 0:10 Birdie coming in
  • 0:16 Birdie is watching you
  • 1:19 Imma head out
  • 1:30 Bye

Maintenance

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Introduce this maintenance section. Answer these questions:

  • Are there any needed actions for maintenance?
  • How often?
  • Who should perform maintenance?

Maintenance schedule

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This is when to maintain what. Please keep the format the same as it can be used to auto-populate maintenance tables.

Daily
  • A daily task
  • A daily task
Weekly
  • a weekly task
  • a weekly task
Monthly
  • a monthly task
  • a monthly task
Yearly
  • a yearly task
  • a yearly task
Every __ years
  • task
  • task

Maintenance instructions

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Give step-by-step maintenance instructions, using {{Step}} if helpful.

Conclusion

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Testing results

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Describe how you tested the final design and what the results were. Compare the results to your criteria, e.g., in a table like Table 5.

Table 5: Final design performance against criteria.
Criterion Constraint Result Met?
Cost Less than or equal to $3 per ounce $2.50 per ounce Yes

Discussion

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Discuss what the testing results mean.

Lessons learned

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Discuss what your team learned and what you would do differently next time.

Next steps

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Discuss next steps for the project as it goes on into the future.

Troubleshooting

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Cover basic operating problems only. For complex issues, the suggestion might be to contact ________.

Problem Suggestion
Example issue Example solution or suggestion
Does not turn on Make sure it is plugged in.
Another issue Etc.

Inspirational Video

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Include an inspirational video for sharing.

Introduce the team and semester, e.g., This project was completed in SEMESTER YEAR by Team TEAMNAME:

References

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  1. ↑ Flores, J. (2026). Interview by M.A.B.Z. Co., September 26, 2026, Arcata, CA.
  2. ↑ Cal Poly Department of Child Development. (2026). "Department of Child Development" <https://www.humboldt.edu/child-development> (September 27, 2026).
  3. ↑ Ambrose, S. A., M. W. Bridges, M. DiPietro, M. C. Lovett, and M. K. Norman. 2010. How learning works: Seven research-based principles for smart teaching. San Francisco, CA: Jossey-Bass.
  4. ↑ 4.0 4.1 4.2 4.3 van Dijk, E. M. A. G., F. van der Sluis, L. M. Perloy, and A. Nijholt. 2015. "A user experience model for tangible interfaces for children." Int. J. Arts Technol., 8 (3): 212–231.
  5. ↑ 5.0 5.1 5.2 Consumer Product Safety Commission. 2024. "16 CFR Part 1505 - Requirements for Electrically Operated Toys or Other Electrically Operated Articles Intended for Use by Children." Electronic Code of Federal Regulations. Accessed September 24, 2026. https://www.ecfr.gov/current/title-16/chapter-II/subchapter-C/part-1505.
  6. ↑ Amazon. n.d.b. "ORB Curiosities Jumbo Expand-A-Ball - More Than Doubles in Size from 6" to 14" - Expandable Sensory & Fidget Sphere and Breathing Ball Toy." Accessed September 26, 2026. https://www.amazon.com/ORB-Curiosities-Jumbo-Expand-Ball/dp/B0DD245KPB.
  7. ↑ Amazon. n.d.c. "YESIE 'Breathing Ball' - Visual Meditation Tool Accessories for Mindfulness, Sound Guided, Calm Down from Stress & Anxiety Relief." Accessed September 26, 2026. https://www.amazon.com/YESIE-Breathing-Meditation-Accessories-Mindfulness/dp/B0F5HCW336.
  8. ↑ Moonbird. n.d. "Moonbird: Your breathing coach." Accessed September 26, 2026. https://www.moonbird.life/.
  9. ↑ Reflect. n.d. "Reflect Orb: Electro-dermal activity biofeedback device." Accessed September 26, 2026. https://www.meetreflect.com/.
  10. ↑ Amazon. (n.d.). "Hoberman Sphere - Firefly expand collapsible sphere toy." Accessed September 26, 2026. https://www.amazon.com/dp/B0073YPHHW
  11. ↑ Bedford Fields. (n.d.). "Origami lantern." Accessed September 26, 2026. https://bedfordfields.com/products/origami-lantern
  12. ↑ Harvard John A. Paulson School of Engineering and Applied Sciences. 2012. "Buckliball: Engineered buckling structure advances folding materials." Harvard University, March 26, 2012. Accessed September 26, 2026. https://seas.harvard.edu/news/buckliball-engineered-buckling-structure-advances-folding-materials.
  13. ↑ MakerWorld. n.d. "Hoberman expandable sphere kit card (Model ID: 242016)." Accessed September 26, 2026. https://makerworld.com/en/models/242016-hoberman-expandable-sphere-kit-card.
  14. ↑ Sun, W. 2024. "Motorized Hoberman sphere breathing companion." Video, YouTube, November 15, 2024. Accessed September 26, 2026. https://www.youtube.com/watch?v=fkF1PfOVZpk.
  15. ↑ Scherz, P., and S. Monk. (2016). "Practical electronics for inventors". 4th ed. New York: McGraw-Hill Education.
  16. ↑ Arduino. (2025). "Nano family overview." Arduino Help Center, July 31. Accessed September 27, 2026. https://support.arduino.cc/hc/en-us/articles/11264980365468-Nano-family-overview
  17. ↑ Almy, T. (2023). "Speed differences among Arduino boards." Tom Almy's Blog, Sept. 10. Accessed September 27, 2026. https://tomalmy.com/speed-differences-among-arduino-boards/
  18. ↑ Ban, Y., H. Karasawa, R. Fukui, and S. Warisawa. (2022). "Development of a cushion-shaped device to induce respiratory rhythm and depth for enhanced relaxation and improved cognition." Front. Comput. Sci., 4: 770701.
  19. ↑ Margolis, M., B. Jepson, and N. R. Weldin. (2020). "Arduino cookbook: Recipes to begin, expand, and enhance your projects". 3rd ed. Sebastopol, CA: O'Reilly Media.
  20. ↑ Roberts, D. (2010). "Making things move: DIY mechanisms for inventors, hobbyists, and artists". New York: McGraw-Hill/TAB.
  21. ↑ Honinx, E., S. Broes, B. Roekaerts, I. Huys, and R. Janssens. (2023). "Existing meditation and breathing devices for stress reduction and their incorporated stimuli: A systematic literature review and competition analysis." Mayo Clin. Proc. Digit. Health, 1 (3): 395–405.
  22. ↑ Burgess, P. (2026). "Logic level shifting." Adafruit NeoPixel Überguide, Adafruit Learning System. Accessed September 27, 2026. https://learn.adafruit.com/adafruit-neopixel-uberguide/logic-level
  23. ↑ Qiao, A. (2026). "DFPlayer Mini reference: API, protocol & pinout." DFRobot Wiki, Jan. 24. Accessed September 27, 2026. https://wiki.dfrobot.com/dfr0299/docs/20905
  24. ↑ Bentley, T. G. K., G. D’Andrea-Penna, M. Rakic, N. Arce, M. LaFaille, R. Berman, K. Cooley, and P. Sprimont. 2023. “Breathing practices for stress and anxiety reduction: Conceptual framework of implementation guidelines based on a systematic review of the published literature.” Brain Sciences, 13 (12): 1612. https://doi.org/10.3390/brainsci13121612.
  25. ↑ The Andrew Weil Center for Integrative Medicine. 2024. “Just Breathe: Using Breathwork for Wellbeing.” Arizona.edu. Accessed September 25, 2026. https://awcim.arizona.edu/health_hub/awcimagazine/just_breathe_using_breathwork_for_wellbeing.html.
  26. ↑ Mayo Clinic. 2023. “Biofeedback - mayo clinic.” Mayoclinic.org. Accessed September 27, 2026. https://www.mayoclinic.org/tests-procedures/biofeedback/about/pac-20384664.
  27. ↑ Liu, G.-Z., B.-Y. Huang, and L. Wang. 2011. “A wearable respiratory biofeedback system based on generalized body sensor network.” Telemedicine journal and e-health : the official journal of the American Telemedicine Association, 17 (5): 348–57. United States. https://doi.org/10.1089/tmj.2010.0182.
  28. ↑ “Toy Safety Business Guidance.” (2008). U.S. Consumer Product Safety Commission, U.S. Consumer Product Safety Commission, <https://www.cpsc.gov/Business--Manufacturing/Business-Education/Toy-Safety> (Sep. 27, 2026).
  29. ↑ Friso, V. R., Silva, J. C. R. P., Landim, P. C., and Paschoarelli, L. C. (2015). “Ergonomic analysis of visual and tactile information of materials used in the manufacture of toys.” Procedia Manufacturing, 3, 6161–6168.
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Part of Engr205 Introduction to Design
License CC-BY-SA-4.0
Organizations Cal Poly Humboldt
Language English ()
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Created September 23, 2026 by Lonny Grafman
Last edit October 12, 2026 by Conner Mayhew
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