Page data
Part of Crash Savers Trauma
Type Medical course
Keywords trauma, surgery
SDG Sustainable Development Goals SDG03 Good health and well-being
Authors CrashSavers
Published 2021
License CC-BY-SA-4.0
Affiliations Global Surgical Training Challenge
Impact Number of views to this page. Views by admins and bots are not counted. Multiple views during the same session are counted as one. 70

CrashSavers is a gamified educational mobile application, designed to acquire skills for the placement of a tourniquet on a bleeding limb. It consists of an initial interface in which the student is presented with a series of interactive clinical uses that measure the level of knowledge with real-time feedback, in real-time scenarios, in a simulator construction module, and in a self-assessment module.

The clinical cases and the measurement of the learner's knowledge are structured as follows:

  1. Presentation of the case: The case presentation gives the learner identifying data for a simulated patient, the mechanism of trauma, the patient's vital signs at the site of the incident, and a brief physical exam focused on the evaluation of hemorrhage.
  2. Analysis of provided information: The box emphasizes the main points that the student must recognize if they are to correctly resolve the clinical case. Possible diagnoses and an action plan must be considered, which is facilitated by the application through a series of questions that appear on the screen and must be answered by the learner.
  3. Action algorithm: an algorithm of possible action options is presented. In the said algorithm, options framed in red are incorrect; thus, if the student chooses this option the clinical case will stop and the student will not be able to advance in the case. They will receive immediate feedback explaining why their chosen option is incorrect. On the other hand, the correct options will be framed in blue. If the student chooses this option, the clinical case will continue to advance to the next question until the case is complete.

The application also consists of a module with instructions and materials for the proper construction of a bleeding limb simulator, to which a tourniquet must be applied to control bleeding. The application will review the fundamentals of tourniquet application, components involved, and steps to take for proper tourniquet placement. Next, the learner must place a tourniquet on the simulator that they built, and then finally will fill out a self-evaluation survey through the application. They will have to repeat the placement of the tourniquet until they have met all the evaluation points listed in the survey.

Users will create personal accounts, build the simulator, review didactic material, and test their knowledge through decision-making exercises and knowledge measurement created with gamification techniques. Once learners "pass" all the clinical cases in the application, they learn how to apply a tourniquet on a simulator, and then measure their skills acquisition with a checklist that considers 90% correct answers as reflective of an "acquired skill".