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FA info icon.svg Angle down icon.svg Project data
Authors Mason Cooper
Finn Lyall
Miguel Pulido
Lucas Sira
Location Arcata, CA
Status Deployed
Made Yes
Replicated No
Uses education, demonstration, engineering
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Location Arcata, United States

We are the Thermodynamic Outlaws, the designers and manufactures of the Cal Poly Humboldt Claw Machine. The CPH Claw Machine, built in Spring 2024, is primarily operated by a pulley system that two users control to maneuver the claw in the x-z plane. The claw is robotic and a user must operate the control board to move the claw in the y-axis, as well as close and open it. The CPH Claw Machine is intended for potential incoming students that attend Cal Poly Humboldt's preview events.

Background[edit | edit source]

This project is for Cal Poly Humboldt's ENGR 205: Intro to Design course course in Spring 2024. This course is taught by Lonny Grafman and Qualla Ketchum. Our team's client for this project is the head of Cal Poly Humboldt's school of engineering, Dr. Eileen Cashman. The project will be on display for interaction during preview events held for future college students that may be interested in Humboldt. The specific given prompt for our team to focus our project around was an interactive model of mechanical engineering applications.

Problem statement[edit | edit source]

The objective of the Cal Poly Humboldt Claw Machine is to invoke thought and interest in potential incoming students regarding Cal Poly Humboldt's school of engineering, while remaining consistent with the school's core values.

Criteria[edit | edit source]

Below is the criteria defined for the project. The weight was determined by the client's representative, Dr. Eileen Cashman. The purpose of this weight is to ensure the team prioritizes the client's needs and wants.

Criteria Description Weight (1-10)
Interactivity The quality and level of the inclusion of a simple and intuitive feature(s) that allows hands-on interaction, improving the overall user experience with the design. 10
Safety The protection from or unlikeliness of physical harm to anybody interacting with, or near the product. 10
Educational The quality of the demonstration of complicated engineering concepts in a simple way, avoiding confusion and making it easy for the intended audience to understand and appreciate. 10
Aesthetics The possession of an aesthetically appealing and engaging appearance that successfully captures the attention and interest of the target audience, motivating them to further explore and interact with the product. 9
Longevity The cost and frequency of repairs and maintenance using accessible resources and basic technical skills. 8
Weight and Size The level of portability and ease of carrying or moving by a single person. 5
Cost The total cost of materials. 3
Construction Time Time for the client and/or customers to set up for use. 3

Prototyping[edit | edit source]

We designed and built two prototypes prior to the finalization of the product. The first prototype, as seen in REFERENCE, was scaled down to roughly 1/3 of the final design's dimensions, and was built to both demonstrate the manual maneuver of the claw in the x-z plane was going to work, as well as show our client what we generally envision the final product to look like. The claw constructed for this prototype was not functional and was purely for visual purposes. On this prototype were wires wrapped around two popsicle sticks that, by pulling on the wires, would slide across the top of the frame. The intersection point of these two popsicle sticks is where the claw hung from. This design allowed the claw to be moved anywhere in the x-z plane, but did not allow for movement in the y-direction nor the opening or closing of the claw. The general design was to be implemented in the second prototype, as the frame and sliders design was deemed a success.

The second prototype was significantly closer to the final product. It was to scale, and included a fully functional pulley system that connected the sliders to handles and weights. There was an attempt to created a claw operated by a pulley system, but it was unnecessarily complex and visually unattractive, so we decided to consider it a fail and pursued a robotic claw.

(Cannot currently upload images, will update later).

Final product[edit | edit source]

The final product design, being a functional claw machine, is made of many complex components. The Cal Poly Humboldt Claw Machine’s base is about 2ft by 2ft and is a little over two feet tall. The frame is completely made from wood, as seen in REFERENCE. The claw is maneuvered in the flat x-z plane via a manual pulley system that is controlled by two users, with one handle each. The handles are attached to cord that, through the pulley system, lead to the sliders that the claw is attached to. These sliders are also made from wood. An AutoCAD drawing of a bird’s eye view of this portion of the design can be seen in REFERENCE. There are small weights on the opposite side of the two users that pull the sliders to the opposing side, which also raises the handles, when the users let go of the handles. This is all connected via a pulley system. There is also a railway system that is installed on the top of the frame that allows for low friction when the sliders move.

The claw mechanism is installed on the intersection point between the two sliders, which is represented by the circle in REFERENCE. The claw mechanism is connected to a Raspberry Pi computer, which is programmed to raise, lower, close, and open the claw through buttons on a wooden control board placed next to the claw machine. A portion of the claw can be seen in REFERENCE. The claw was 3D printed and is made of plastic. Servo motors are responsible for closing, opening, lowering, and raising the claw and are installed in the claw mechanism. The wiring that connects the computer to the claw mechanism is discreetly run along the frame. The faculty running the claw machine can access the Raspberry Pi’s functions via a touchscreen provided that is placed next to the control board.

Wheels are also installed on the bottom of the claw machine, two of which lock in place, preventing the claw machine from moving whatsoever. There is rope attached to the frame of the claw machine. Both inclusions are for whoever may be transporting the Cal Poly Humboldt Claw Machine.

Construction[edit | edit source]

A very complete description of how the final project is built. This large section should have lots of pictures. Use the Help:Images#Galleries and probably Template:Steps (e.g. Barrel O' Fun Worm Bin Instructions).

Bill of materials[edit | edit source]

Description of costs. Does not include items that were given to us, as the prices of said items are uncertain.

Item Amount Cost per unit Total
Pulley 6 USD 4.99 USD 29.94
Weight Set 2 USD 6.99 USD 13.98
Raspberry Pi 1 USD 59.95 USD 59.95
Touchscreen — For the Raspberry Pi 1 USD 52.99 USD 52.99
4" Caster Wheel 2 USD 15.19 USD 30.38
4" Swivel Locking Caster Wheel 2 USD 18.99 USD 37.98
Super Glue 1 USD 8.99 USD 8.99
Micro SD Card 1 USD 24.99 USD 24.99
Grand total USD 259.2EUR 222.91 <br />GBP 189.22 <br />CAD 321.41 <br />MXN 5,404.32 <br />INR 19,401.12 <br />

Operation[edit | edit source]

This is how to operate. It should have a brief introduction. You might want to show images or videos with step-by-step instructions when needed.

1
To Catch the Sun Ecoworthy 20W panel with wire stripped.jpg
Remove the alligator clips from both of the solar panels

Remove the alligator clips from the red and black wires that attach to the solar panels by using the wire cutter

2
To Catch the Sun panel and wire stripper.jpg
Strip insulation from solar panel wires

Strip about 3/8 inch of insulation off the solar panel wires by using the 10 or 12-gauge wire stripper (whichever fits better)

Maintenance[edit | edit source]

There are no needed actions for maintenance, other than possibly cleaning off dust when being taken out of storage and has been untouched for a significant amount of time (i.e. months). Whoever is taking the Cal Poly Humboldt Claw Machine out of storage may wipe it down to remove any collected dust or other small debris. Otherwise, maintenance is not necessary for this product. There are no parts involved that require any actions for maintenance.

Maintenance schedule[edit | edit source]

Maintenance schedule for the Cal Poly Humboldt Claw Machine.

Daily
  • N/A
Weekly
  • N/A
Monthly
  • N/A
Yearly
  • Wipe off dust and other small debris

Conclusion[edit | edit source]

Testing results[edit | edit source]

Describe the testing results.

Discussion[edit | edit source]

Discuss the testing results.

Lessons learned[edit | edit source]

Discuss lessons were learned during this project and what you would do different next time.

Next steps[edit | edit source]

Discuss any next steps for the project as it goes on into the future.

Troubleshooting[edit | edit source]

Below is a table that demonstrates how to troubleshoot basic operation of the Cal Poly Humboldt Claw Machine.

Problem Suggestion
Sliders having trouble moving Make sure string is not caught in side of pulley
Claw not reacting to control board interactions Make sure computer is turned on and code is running
Another issue Etc.

Team[edit | edit source]

Introduce team and semester in the following format:

References[edit | edit source]


FA info icon.svg Angle down icon.svg Page data
Part of Engr205 Introduction to Design
Keywords test, keywords
Authors Lonny Grafman
License CC-BY-SA-4.0
Organizations Cal Poly Humboldt
Language English (en)
Related 0 subpages, 1 pages link here
Impact page views
Created April 24, 2024 by Lonny Grafman
Modified May 5, 2024 by StandardWikitext bot
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