This page outlines submission guidelines for tissue and material entries of the SELF materials database.
About the SELF materials database[edit | edit source]
- What makes this database different
- Who is this database for
- Types of submissions
- Tissues and structures
- Single materials
- Composite materials
How to submit[edit | edit source]
- Common name
- Browse existing entries and alternative names
- Create new entry based on the following: literature reference, tests
- Verify that the simulator was built
Categories[edit | edit source]
- Visual
- Basic shapes and colors—minimal detail and lacks anatomical accuracy.
- Some detail present—recognizable colors and shapes, basic anatomical relationships represented.
- Moderate detail—recognizable colors and shapes, accurate anatomical relationships.
- High level of detail—accurate representation of colors, shapes, and anatomical relationships.
- Exceptional detail—photorealistic representation, precise anatomical accuracy.
- Tactile/Haptic
- Limited tactile feedback—textures are minimal, lacks variation in stiffness and toughness.
- Some tactile feedback—basic textures and variations in stiffness/toughness present.
- Moderate tactile feedback—recognizable textures, variations in stiffness/toughness noticeable.
- Detailed tactile feedback—diverse textures, precise variations in stiffness/toughness.
- Immersive tactile experience—realistic textures, precise and varied feedback in stiffness/toughness.
- Response to Manipulation
- Limited response to manipulation—actions do not respond to user input.
- Basic response to manipulation—actions reflect user input but lack realism.
- Moderate response to manipulation—actions are somewhat realistic but could be improved.
- Detailed response to manipulation—actions closely mimic real-world scenariosa and provide realistic feedback.
- Highly responsive to manipulation—actions closely mirror real-world experiences, providing accurate and nuanced feedback.
- Auditory
- Minimal auditory cues—fails to emit basic sounds or does in a way that don't effectively convey changes in state or status.
- Some auditory cues present—vaguely signals changes in state or status.
- Moderate auditory cues—emits recognizable sounds that indicate changes in state or status.
- Detailed auditory cues—emits distinct sounds that effectively convey changes in state or status.
- Immersive auditory experience—sounds precisely signal changes in state or status and are realistic compared to surgical practice.
- Olfactory
- No olfactory feedback provided—lacks any representation of odors or smells.
- Minimal olfactory feedback—non-realistic odor representation.
- Moderate olfactory feedback—recognizable representation of specific odors related to states or conditions in the simulator.
- Detailed olfactory feedback—distinct representation of somewhat realistic odors associated with different states or conditions.
- Immersive olfactory experience—realistic representation of a wide range of odors, enhancing fidelity and realism.
- Variability
- Limited variability—a single configuration or scenario is presented by the simulator.
- Some variability—a few simulator configurations or scenarios provided but lack diversity.
- Moderate variability—multiple simulator configurations or scenarios offered providing some diversity.
- Substantial variability—a wide range of simulator configurations or scenarios presented offering significant diversity.
- Extensive variability—numerous simulator configurations or scenarios available, offering diverse learning opportunities.