This page outlines submission guidelines for tissue and material entries of the SELF materials database.

About the SELF materials database[edit | edit source]

  • What makes this database different
  • Who is this database for
  • Types of submissions
    • Tissues and structures
    • Single materials
    • Composite materials

How to submit[edit | edit source]

Categories[edit | edit source]

Visual
Basic shapes and colors—minimal detail and lacks anatomical accuracy.
Some detail present—recognizable colors and shapes, basic anatomical relationships represented.
Moderate detail—recognizable colors and shapes, accurate anatomical relationships.
High level of detail—accurate representation of colors, shapes, and anatomical relationships.
Exceptional detail—photorealistic representation, precise anatomical accuracy.
Tactile/Haptic
Limited tactile feedback—textures are minimal, lacks variation in stiffness and toughness.
Some tactile feedback—basic textures and variations in stiffness/toughness present.
Moderate tactile feedback—recognizable textures, variations in stiffness/toughness noticeable.
Detailed tactile feedback—diverse textures, precise variations in stiffness/toughness.
Immersive tactile experience—realistic textures, precise and varied feedback in stiffness/toughness.
Response to Manipulation
Limited response to manipulation—actions do not respond to user input.
Basic response to manipulation—actions reflect user input but lack realism.
Moderate response to manipulation—actions are somewhat realistic but could be improved.
Detailed response to manipulation—actions closely mimic real-world scenariosa and provide realistic feedback.
Highly responsive to manipulation—actions closely mirror real-world experiences, providing accurate and nuanced feedback.
Auditory
Minimal auditory cues—fails to emit basic sounds or does in a way that don't effectively convey changes in state or status.
Some auditory cues present—vaguely signals changes in state or status.
Moderate auditory cues—emits recognizable sounds that indicate changes in state or status.
Detailed auditory cues—emits distinct sounds that effectively convey changes in state or status.
Immersive auditory experience—sounds precisely signal changes in state or status and are realistic compared to surgical practice.
Olfactory
No olfactory feedback provided—lacks any representation of odors or smells.
Minimal olfactory feedback—non-realistic odor representation.
Moderate olfactory feedback—recognizable representation of specific odors related to states or conditions in the simulator.
Detailed olfactory feedback—distinct representation of somewhat realistic odors associated with different states or conditions.
Immersive olfactory experience—realistic representation of a wide range of odors, enhancing fidelity and realism.
Variability
Limited variability—a single configuration or scenario is presented by the simulator.
Some variability—a few simulator configurations or scenarios provided but lack diversity.
Moderate variability—multiple simulator configurations or scenarios offered providing some diversity.
Substantial variability—a wide range of simulator configurations or scenarios presented offering significant diversity.
Extensive variability—numerous simulator configurations or scenarios available, offering diverse learning opportunities.
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License CC-BY-SA-4.0
Language English (en)
Related subpages, pages link here
Aliases Surgical Education Learners Forum/Materials database/Submission guidelines, SELF materials database/Submission guidelines
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Created April 1, 2024 by Emilio Velis
Modified May 10, 2024 by Felipe Schenone
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