No edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
The old-paradigm housing model fails in many ways. It's too expensive, the living arrangements are arbitrary, and there's hardly any way to enforce mutual duties, like cleaning the bathroom. | |||
---- | |||
Consider: | |||
Co-housing based on ''shared'' objectives '''posted on the dwelling''' for everyone to see and evaluate, like a micro-intentional community. | |||
Statement may include: | |||
* what your philosophies are, | |||
* work requirements, | |||
* [[currency|dues]] amount (in your [[local currency]], of course). | |||
[[Pangaia World Game|World Game]] can manage house tasks and generate currency tradable outside the house. Free movement between houses, based on rules. | [[Pangaia World Game|World Game]] can manage house tasks and generate currency tradable outside the house. Free movement between houses, based on rules. |
Revision as of 22:48, 15 December 2019
The old-paradigm housing model fails in many ways. It's too expensive, the living arrangements are arbitrary, and there's hardly any way to enforce mutual duties, like cleaning the bathroom.
Consider:
Co-housing based on shared objectives posted on the dwelling for everyone to see and evaluate, like a micro-intentional community.
Statement may include:
- what your philosophies are,
- work requirements,
- dues amount (in your local currency, of course).
World Game can manage house tasks and generate currency tradable outside the house. Free movement between houses, based on rules.
No "joint" rejections whereby if a person is kicked out of one house, they are kicked out of another, prima facie. But consider, instead of kicking people out, they are fined a creative punishment for the whole community to enjoy, like "must work without any clothes for one month".
See also: