Tag: n |
|||
Line 12: | Line 12: | ||
[[File:3539 Robot.jpg|thumb|left|My FIRST Team's 2012 Robot]] | [[File:3539 Robot.jpg|thumb|left|My FIRST Team's 2012 Robot]] | ||
*In 2012, I became my local FIRST Robotics Team's lead programmer. I was in charge of designing, implementing and maintaining the software for our robot. I also taught incoming programmers how to use the software and robotics-specific programming. | *In 2012, I became my local FIRST Robotics Team's lead programmer. I was in charge of designing, implementing and maintaining the software for our robot. I also taught incoming programmers how to use the software and robotics-specific programming. | ||
[[File:Computer_Simulation_Final_Product.png|thumb|left|A small software project I did in high school]] | [[File:Computer_Simulation_Final_Product.png|thumb|left|A small software project I did in high school]] | ||
*This was a smaller program I made for my group's AP Physics final project. It calculates the angle needed to fire an arrow in order to hit a falling plush monkey. From the input data, it would give you the angle and give a small pictoral representation of the trajectories. It included a simple meters/feet converter as well. | *This was a smaller program I made for my group's AP Physics final project. It calculates the angle needed to fire an arrow in order to hit a falling plush monkey. From the input data, it would give you the angle and give a small pictoral representation of the trajectories. It included a simple meters/feet converter as well. | ||
* | |||
[[File:Banner.png|thumb|left|My entry into a make-a-video-game-in-a-month challenge]] | |||
*In July 2012, a friend and I entered the Something Awful Game Development Challenge, a challenge/competition hybrid that forces participants to squeeze the long creative process of creating a video game from scratch into a single month. I created all the code needed for our game, and my teammate supplied the graphics. We collaborated on the design of the project as a whole. |
Revision as of 00:01, 24 April 2013
About Me
- Ian Peoples
- I'm a first-year Computer Science student at Michigan Technological University. But that doesn't mean I'm new to programming, I started programming in 7th grade and have been hooked ever since. I've got experience from microcontroller programming to graphical ballistics analysis, from video games to robotic control systems. I love programming from top to bottom, especially seeing my digital efforts translate to real-world results.
- NOTE: This page is a work in progress
Interests
- Robots - Robots are just plain cool.
- Microcontrollers/Circuits - I took a couple electronics classes in high school, they were pretty fun. More recently, I've been messing around with Arduino.
- Graphical Interfaces - Sometimes it's cool to see a pretty interface representing your work, instead of "Oh, it calculated that value, but you can't really see it."
Experience
- In 2012, I became my local FIRST Robotics Team's lead programmer. I was in charge of designing, implementing and maintaining the software for our robot. I also taught incoming programmers how to use the software and robotics-specific programming.
- This was a smaller program I made for my group's AP Physics final project. It calculates the angle needed to fire an arrow in order to hit a falling plush monkey. From the input data, it would give you the angle and give a small pictoral representation of the trajectories. It included a simple meters/feet converter as well.
- In July 2012, a friend and I entered the Something Awful Game Development Challenge, a challenge/competition hybrid that forces participants to squeeze the long creative process of creating a video game from scratch into a single month. I created all the code needed for our game, and my teammate supplied the graphics. We collaborated on the design of the project as a whole.