Lesson 1

Introduction

Welcome to this course SketchUp: 3D for everyone. Since no theoretical introduction is required to learn to work with SketchUp, we can immediately begin working on the computer. You need to have some practical things to know:

Starting up SketchUp

In order to start up SketchUp, please follow these steps:

  • Open the "Start Menu" by pressing the Windows logo bottom left of your screen.
  • Go to "All Programs"
  • Go to "Google SketchUp 7"
  • Click the "SketchUp"

Accompanying website: www.skup.be

This course will hear an accompanying website: http://www.skup.be On www.skup.be (referring to SketchUp), appear frequently and news extra tips, so it is definitely worthwhile to visit the site regularly. Moreover, while we use the lessons of practice files that can be found to www.skup.be. It is best to always practice files at the beginning of the lesson download.

To navigate to the practice files, first click on the tab SYNTRA, and then link to the SketchUp Tutorials (if you want you can also go directly to http://www.skup.be/syntra/sketchup/ surfing)

You will have to enter a password to access the tutorials. The password is SYNTRUP (a combination of Sketchup and Syntra)

Once the password ingaf, you get an overview of the tutorials to see. Right click on a file and choose File-> Save as allows you to file to save to a location of choice.

Learn

Hopefully this course you learn a lot. First I would like to add that SketchUp is itself helpful:

1. Status

When you select a particular tool, SketchUp always tell you what it expected. These tips appear bottom left:

In this example, I draw a circle. SketchUp asked me the first center of the circle to select. Now ask me to define a border point.

2. Instructor

Through Window -> open the Instructor Instructor. This is also an interactive help. The instructor shows extensive tips on with the tools that you select.

3. Help Function

Less spectacular, but certainly worth consulting.

Navigation

SketchUp is a 3D program. It is therefore important that you learn to move in a smooth way in a 3D space. SketchUp contains 3 essential tools for this:

1. The ORBIT-tool

(shortcut o) This tool do you use to run somewhere around: 1. You select the tool (icon or shortcut) 2. To activate the tool from anywhere in the 3D space with the left mouse button, (left mouse button pressed down) 3. and you run the mouse from left to right or from top to bottom to move.

2. The ZOOM-tool

(z shortcut) This tool is obvious. You zoom in and out of it: 1. You select the tool (icon or shortcut) 2. you activate the tool from anywhere in the 3D space with the left mouse button,

(left mouse button pressed down) 

3. and you zoom the mouse up and down movement.

3. The PAN-tool

(access key h) This tool use in the 3D space to the left and right, or moving up and down, without turning: 1. You select the tool (icon or shortcut) 2. you activate the tool from anywhere in the 3D space with the left mouse button clicking (left mouse button pressed down) 3. and you move the mouse from left to right or from top to bottom to move.

4. Conclusion & Example

Navigating in 3D is based on (a combination of) tools 3: ORBIT, ZOOM and PAN.

For the above model in depth, we could: 1. ORBIT use around the box before turning back so we can see. 2. ZOOM use the cabinet closer look. 3. PAN use the part which we are interested in the main screen.

5. A faster way to navigate

Because navigation is so essential, it is possible for all these tools on a faster way to activate. This is only possible if you with a 3-button mouse works! All navigation tools can be activated because the third (the middle) mouse button:

1. ORBIT is activated by holding the middle mouse button. Net as in the traditional way turn around by the mouse from left to right, or moving from top to bottom. 2. ZOOM. Zooming is done by the middle mouse button (the scroll wheel) to run. Top spin is zoom, zoom is turning downwards. 3. PAN is very similar orbit. Again hold down the middle muiskop pressed, and move your mouse. But this tool you need to activate the Shift key on your keyboard hold. (A useful extra trick is the double clicking the middle mouse button. By doing this, you center the drawing on the point where you double click.)

6. Exercise

Provide these diamonds (model download http://www.skup.be/syntra/sketchup/) of a new color. Use the "Paint Bucket" tool and choose a color. You will notice you, to each facet in color, must constantly rotate in and Zoom, ... This gives you navigate quickly master

Construction (introduction)

What SketchUp really special is the way you create volumes. The big idea is that you cut, a flat base to start. Then use the "Push / pull" tool for this form in 3D to convert. In this volume you can draw new faces, and stretch, push, ... This works as follows:

Creating a volume

The "Push / pull" tool is used to create volumes, increasing or reduce, upwards to planes, or pushing down. 1. Select the "Push / pull" tool. The mouse pointer changes to a block with an upward arrow. 2. Click on the area you want to pull up, or down to push. 3. Move the mouse to the volume increase or decrease. 4. Click again when the volume size you want. "Push / pull" is just one of the ways to create volumes. In total there

There 3 ways to create volumes. In another chapter we will learn to use them. 

This was merely an introduction, to show that everything starts with 2D.

Construction (2D)

A line is the simplest element within SketchUp. You draw a line as follows:

Drawing a line

Lines can existing surfaces, or independently of any existing geometry drawn are: 1. Select the LINE tool. The mouse pointer changes to a pencil. 2. Click the starting point of the line to define. 3. Move the cursor to the end of the line. Note that the length of the bottom line right into view; in the Value Control Box (VCB). 4. Click half time to draw the line. The end of the line can immediately the start of a new line.

2 drawing methods, only 1 good one

You can draw lines in SketchUp in 2 ways (This is applicable to many other operations): 1. Click -> panel -> solved 2. Click -> move -> click

Click -> panel -> solved This first drawing style is that you draw a line: 1. click a starting point 2. the left mouse button down while you move the mouse to an end 3. the left mouse button when you're on this end point. This character style should be avoided. It may seem intuitive (similar to drawing with pen and paper), but it is tiring, (left mouse button still hold), and leads to more mistakes (accidentally prematurely releasing the left mouse button, ...).

Click -> move -> click This second drawing style do you work as previously described: 1. click a starting point (right + left mouse button release) 2. the mouse to move an endpoint 3. click an endpoint.

Just sign ==== ==== Often thought that in SketchUp can not accurately draw. Think again. SketchUp in this area should certainly not do for AutoCAD.

Entering Dimensions

Lower right (VCB) displays the length of a line as you draw them. You can be yourself here also enter a length. Type the length, you just after the start of a line ingaf.

Inference (SketchUp's intelligence )

While SketchUp you complete freedom, the program encourages you to do to accurate drawing. This, by constantly giving instructions. This system is the "inference engine" called.

Line-inference: When you draw lines (or still are planning to sign them), shall SketchUp them always parallel to one of the three main axes to sign. You "feel" this intuitively. If you close one of the main directions will seem a kind of magnetism you encouraging parallel to the axis drawing (snapping). Also visually get tips: colored lines indicate the axis directions. Each axis has a different color (green, red, blue).

This is true not only for the principal axes. Even with existing lines account. For example, you indicate that perpendicular to or parallel to existing one-line works (these directions with a purple line shown).

Tips: 1. Shift key ensures that you can not but in the direction of the as proposed sign. 2. Even with the arrow keys you can limit yourself. The arrow up (or down) button provides a reduction in the blue direction, the arrow to the left or right creates a reduction in green or red direction.

Point-inference: Special items are also recognized as the mouse pointer is near: endpoints, centers, ...

Creating planes

The LINE-tool still remains active after drawing a line. The endpoint of the line you just drew is the automatic starting of a new line. This easy way you can keep drawing. Once you sign at least three lines in the same plane, which forms a loop (a closed figure), you create a plane.

Lines versus planes

Lines can exist alone. Planes not. A plane is only as long as it is surrounded by edges. Once you one of the surrounding edges removed, you no longer flat (how simple or complex this issue is). Did you accidentally injure a plane by removing one of its edges, this no disaster. By redrawing the deleted edge, "cured" the plane (= "healing").

Construction (3D)

A plane in a volume can convert in 3 ways. "Push / pull" has already been cited. The full list (often of less frequently used) is as follows:

1. PUSH / PULL a. Menu -> Tools -> Push / Pull b. Icon c. Or shortcut P See page? for the operation.

2. FOLLOW ME a. Menu -> Tools -> Follow Me b. Icon c. (no standard keyboard shortcut)

FOLLOW ME is slightly more advanced than PUSH / PULL. In PUSH / PULL pull a plane out along a straight line, perpendicular to the stretching plane. FOLLOW ME By You decide the direction you want the flat stretches. This does not even have straight line. FOLLOW ME is useful for railings, cornices, ... drawing.

Method: 1. Think about the line (or series of lines, or curves, ...) as your path to use. This may be the edge of a flat. 2. Draw the path the plane would have to follow. This is not quite perpendicular on the path, but approximate. 3. Select the FOLLOW ME tool. The mouse pointer changes to a cylinder with a curved arrow. 4. Click on the area you just drew. 5. Drag the mouse pointer along the path. SketchUp marks the path you follow red. 6. Click again for half an end point.

A PLANE, and one edge of the cylinder as PAD

Halfway through the PAD

The command completed FOLLOW ME

3. LINE Some volumes are so unbalanced that these methods are not arbitrary or longer adequate. Therefore it is important to know that you're not limited to signs on the base. You can draw all possible directions (Inference is important), and so line by line (or plane by plane) any volume modeling.

Example: Draw a line as height

The first lateral manual drawing

The other sides finishing

Exercises

PUSH / PULL: drawing a rectangle of 5m x 5m, give him a height of 2.5 m. FOLLOW ME: drawing, perpendicular to one of the top sides of this volume the section of a cornice, and FOLLOW ME to use this section along all the top sides of the volume to drag, and thus to a volume of make

LINE: try to draw a saddle roof, without using PUSH / PULL or FOLLOW ME.

Tips:

  • Draw a rectangle first.
  • Sign in the center of one of the ends a line perpendicular to

This rectangle is (ie: under the blue axis). Repeat on the other short side.

  • Connect the top points of the lines in the right corners of the

rectangle.

Draw a side stairs (6 steps, each 20 cm high and 20 cm deep). Tips:

  • Use the correct character style: click -> move -> button.
  • Draw accurate (distance type)
  • Note "inferences": single sign under the blue and green ash, and use the

Shift key and arrow keys to self restricting.

  • Create a closed surface. Should this not succeed the first time, start by checking

whether all lines are in the same plane (blue-green), and if you closed one loop creates. Cover the whole half time if necessary.

  • As an extra you can post a side view thickness (eg 90 cm)

with the Push / Pull tool.

Select

Once you created an object, you often want to change something, you want to refine, change ... Therefore it is important that you can select existing components.

The SELECT tool ==== ==== You can SELECT tool calls in 3 ways: 1. Clicking the icon in the Tool Kit button 2. Via the menu: Tools -> SELECT 3. Using the keyboard shortcut: Space 2 The basic elements in SketchUp (lines and planes) to give each their own way they are selected: A selected line turns blue. A selected field is provided a blue stippelbarcering.

Note that with the SELECT-standard tool but one element at a time select. In other words, if you have selected a plane, and you click the SELECT tool on half plane, then the second plane is selected, but it is first not selected.

Multiple select elements: SHIFT-select

To select multiple elements, you must hold down SHIFT while you elements click the SELECT tool. The mouse pointer looks different; The black arrow is a plus and a minus-equipped. This way you can add features to your selection, but also elements from Delete your selection.

Window Selections

With the SELECT tool also allows for a window around a number elements dragging, and they thus selecting all. Note: there is a subtle difference between 2 methods of selection: 1. If your windows from top left to bottom right drag, only those elements completely within the window are selected. 2. If your windows from top left to bottom right drag, are also elements that fall partially within the selected window.

Advanced selection methods

By right clicking on an object, you can SELECT the context menu of a advanced selection methods available. I suggest you try them all. Note: this menu change depending on you right click on a line, a plane, one group, one component, ... In this manner you can write a fast plane and all surrounding edges select ...

Faster advanced selecting

Previous selection methods are very useful, but unfortunately cumbersome to activate (right click, ...). Therefore you advanced selection methods used by double clicking or to driebdubbelklikken. This is something you can best try. Double clicking on an area select the plane and all surrounding edges, driebdubbelklikken select everything on a plane to plane borders (3D).

Organizing (Part 1)

To operate efficiently, it is important that you organize a good drawing. Thus it is easier to post things to select, copy, move, ...

SketchUp contains 3 tools are drawings to organize groups (GROUP) components (COMPONENT) and layers (Layer). For now we limit ourselves to groups. The Other tools will be discussed later.

Groups

The first and simplest tool organization. Creating Groups To create a group to first select a number of elements (lines and planes). Then: 1. Choose the menu Edit -> Make Group 2. If you right-click (right click) and select Make Group Once you do this, a bar around your selection:

A pyramid fully selected (note the blue edges, and the blue dots on the surfaces).

The same pyramid as a group. Even now he is selected (notice the blue bar around the pyramid).

Advantage 1: easier selection To select the pyramid before you had 4 faces and 8 edges (12 elements) Select. Now it suffices to element 1 (the group), select = 1 clicks.

Advantage 2: Independent Items

LOOSE ELEMENTS = dependent In SketchUp has everything affects everything. Elements stick to each other.

If you two pyramids next to each other, and trying to come after a move, you will notice that both pyramids stuck together, and that various geometry starts to deform.

GROUPS = independent Groups are completely independent the rest of the drawing.

If you repeat the same situation with 2 groups, you will notice that the 2 Pyramids are nice unchanged.

Bulk edit

Does this mean that a group of good independent from the rest of the drawing? No, double-click a group, the Group: You then joined the group correctly, and can edit everything as you just learned. An open group is surrounded by a dotted bar:

To return the group to close press ESCAPE or click anywhere outside the group.

Exploding groups

If you would like the group back into separate elements, You can right click and choose EXPLODE:

This works also through the menu: Edit -> Group -> Explode

Manipulating

We now know how to construct objects, select and organize. To build models, we can also manipulate objects: 1. Moving and Copying: The MOVE / COPY tools 2. Rotate: The ROTATE tool 3. Scaling and mirroring: the SCALE tool

The MOVE/COPY-tool: Move and Copy

(Icon, M or shortcut menu -> Tools -> MOVE) MOVE / COPY is fairly obvious: 1. You select one item that you want to move 2. You then select the MOVE tool 3. You pick what you want to get moving: First click = start point, second click = endpoint What is less obvious, and so important, is: 1. As with drawing lines, you can use the Move tool SketchUp's inference. Also you can type in exact distances. 2. The MOVE / COPY-tool can also copy! You need to have when moving the CTRL key held down. Because kopiëerfunctie the function hidden behind the move is, many see People overlook this.

2. The ROTATE tool: rotate

(Icon, Q or shortcut menu -> Tools -> ROTATE) ROTATE like MOVE / COPY: 1. You select one item that you want to rotate 2. You then select the ROTATE tool 3. A type of protractor (the protractor): You pick which angle you want to obtain: first click = center of rotation, second click = start, then third = endpoint.

Tips: 1. You can enter exact angle of rotation. 2. By pressing CTRL can also use this tool to copy objects.

3. The SCALE-tools: scaling

(Icon, S shortcut or menu -> Tools -> SCALE) SCALE methods: 1. You select one item that you want to go flat 2. You then select the Scale tool 3. There appear a number verschalingspunten on your item. By dragging, scaling the item.

Tips: 1. Scaling an object can deform (change ratios). To avoid using your scaling vertices, or hold down the SHIFT key. 2. If you press CTRL, scaling your object around its center. 3. You can verschalingsfactor exact type.

To reflect you as a factor of -1.

Exercise

Departure of a Lego cube (model download http://www.skup.be/syntra/sketchup/) shown above and try to build structures.

Tips:

  • Use the MOVE / COPY tool to the Lego cube to copy (CTRL-key).
  • Note the Midpoint inference to a cube-top box to a different place.

One of the lower corners of the cube is one of the top on a centers of the other block placed.

  • Use the ROTATE tool to block a twist. Type in a corner of

90 degrees for precise work, or look very good on the inference help.

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