{"id":83484,"key":"Pangaia_World_Game","title":"Pangaia World Game","latest":{"id":1252127,"timestamp":"2026-06-23T20:14:07Z"},"content_model":"wikitext","license":{"url":"https://www.appropedia.org/Appropedia:Copyrights","title":"CC-BY-SA-4.0"},"source":"''Also known as \"Anarchist Redemption\". To be printed on high-quality paper and posted on your bulletin board. Part of the Global Village Construction Kit and to gamify hackerspaces operations. It's a [[Governance|self-organizing system]], so light fuse, and get away...''\n\nNOTE: still in development. Contact [[User:pangaia|me]] for more info....\n\n== Pangaia World Game<ref>Credit to Marvin Minsky, MIT, for helping through his idea of a \"Society of Mind\" (which is effectively what this creates).</ref> ==\n\n:''rev. 1.9999999999724 beta''\n\n:'''<u>Story:</u> Bandits have absconded with all the wealth in the world and demoralized the population, threatening the future and life on planet Earth. As a concerned, responsible citizen, you can't just stand by, so you gather a band of artists, hackers, and misfits together and form an organization.''' ;^>\n\nAhoy, adventurer! This is a '''[https://web.archive.org/web/20181121060430/http://www.mit.edu/~assassin/what.html LARP]''':<ref>Credit to [http://web.mit.edu/assassin/www/ MIT Assassin's Guild] for concept of a LARP.</ref> a Live-Action Role-Playing game. Think theatre crossed with a treasure hunt! As such, it is extemporaneous and asynchronous. It is also a '''World-Changing''' game:<ref>Credit to [http://bfi.org/about-fuller/big-ideas/world-game Buckminster Fuller] for the concept of a World Peace Game.</ref> you're encouraged to change the world to get to the End Goal and improve Player Status. A GM should be appointed to supervise and to create Quests. ''See BOTQs: Bounty-hunts, Offers, Tasks, and Quests.''\n\nThe '''End Goal''' is to turn your hackerspace into a ''creative powerhouse'', transforming the old economy into a sunny new one. You'll be making a '''currency''' via the semi-anonymous voting system, exchanging ideas, artifacts, and actions to '''redeem the world''' and '''accumulate experience'''. You have this Board and the World to achieve it!\n\n* The corked wall serves as the playing <u>Board</u>. There is no preferred axis or orientation thereon. It is '''''[[Wikipedia:Apeiron (cosmology)|The Apeiron]]'''''. Should you decide to play, <u>YOU</u> are it`s Being-in-the-World -- '''the sprites''' navigating in-between the cracks of everyone else`s awareness.\n* ''<u>Anyone can play and everyone starts equal.</u>'' There are just two special roles in the Game: GMs (Game Masters) and Pixies. GMs administer the Board and Pixies are the administrators of the space.\n* On the Board, one places nodes (<u>starseeds</u>): little germs on which to announce an event, an idea, or player name. Colored markers should be available with which to write. Nodes should start triangular for ideas, square for events, and round for people. Such items pinned to the Board are worth a '''credit'''<sup>$</sup>.\n* The act of creating a node for ''yourself'' makes you a <u>player</u>. Choose a color for yourself and write your player name (an email address is a fine choice). Posting nodes to the Board earns you credits ('''$'''): place a tally behind your name.\n* Posting a Name ''other than your own'' is an example of a <u>bounty</u>. Receive no points -- this is a type of '''gift'''. When the Person accepts the Invitation, they should collect the singleton credit implicit in the offer and become a ''Player''.\n* The '''pixies''' can make <u>governance nodes</u>. These nodes are for anything that interfaces to the old money system (:Acquire Plasticmaster 3d printer?). These seeds should be identifiable by a unique paper, dedicated to the purpose. ''You must go through the Pixie to use the special paper.''\n* You can entice people to do things with <u>BOTQs</u> (see ''Off-Board Activities''). ...Use ''bling'' to attract their attention. ''Bling'' turns into ''schwag'' when the piece has been handed over and signed by it`s creator. ''Schwag'' can be attached and displayed on your Player node, worn like a Badge (becoming ''flair'').\n* Removing a node also earns a point – IF no one puts it back. This rule helps keep the Board clean. Don't remove BOTQ nodes until completed. Removed nodes should be placed in a <u>History</u> file.\n* The GM may indicate that a certain <color> should be used for certain kinds of seeds by use of '''TAGS'''. Endeavor to follow these conventions.\n\nHowever, the first rule of anarchy is: '''there are no rules'''. <u>Clue #1:</u> ''The world is your wiki.''\n\n== In-board Dynamics ==\n\n'''Currency''' is added to the game only by voting (work done by ''you'') and fulfilling Quests (currency inserted by the ''GM''). Such wealth can be traded among players via BOTQs below. (It leaves the game by votes on governance nodes--your little contribution back to the pixies.) Reputation is built from shwag earned by BOTQs and votes on Player nodes. The following dynamics implement the Game's ''gravity model'': game pieces re-arrange to reflect the Board`s order, forming constellations of activity.\n\n* '''Grouping:''' Find a useful ''name'' that catagorizes a bunch of items together (e.g. \"Mega-Laser Project\") and write it on colored paper. For each vote your name gets (your grouping node counts as one), pick a node in the group and fill in a circle on the corner of that piece with the chosen color. When you get 3 votes, get the GM and transform it into a TAG, signing the back of it. It's now your little province and you can re-arrange the nodes as you like! You can remove any other colors.\n* Nodes gather '''votes'''. Use your private pen color and put votes on people/items you like, filling in a triangle, otherwise don't put anything. Votes add \"mass\" and count as the smallest quantum of ''work'': record a tally for yourself for each non-governance node vote, concealing it behind your Name. Governance-node votes count as your contribution *back* to the hackerspace. Tags should be considered governance nodes of the Game. You can vote these up ↑ or down ↓, but you don't get points. Votes affect prominence on the Board. Enough interest and a node can go ''nova''.\n* You can '''link''' nodes together. Useful when there's a relationship between nodes that no one sees. Move the nodes together or try a piece of thread of your color. This \"should\" create a ''gravitational force'' equivalent to your <u>reputation</u> (proportional to vote-tally behind your Name). Nodes cluster through attraction and repulsion. Adding links that lead to a new TAG or project are worth 10 pts (or proportional to distance the pieces were apart).\n* Pieces e-x-p-a-n-d from activity (gloms/votes) and can go '''<u>nova</u>''' and become off-board activity. Gather all pieces and place a square NAME-claim (perhaps a TAG from above) over the \"center of gravity\" or main piece/starseed. More than one player can put a name-claim on a group. Such pieces should represent their player colors, like a flag. The Leader(s) can operate with the total points as a loan, until the concept completes. The Player(s) who complete the project collects the points and sheds them to the other players. This is the game`s currency flow. The pieces \"collapse\" leaving behind the more relevant piece as a remnant, turned over and decorated with all the player-colors who helped complete it. Yay! Worthy projects may stay there for long time, creating a center-of-gravity that other projects continuously link to. These are planetoids. You can turn a piece into bling and re-make it of foil, holding the original pieces in a crumpled ball, or engrave it into a metal name-plate.\n* ''Player'' pieces >>>contract<<< from lack of activity, fading out to preserve active nodes, eventually ''dying out'' and disappearing to the History file if a player doesn't come and activate.\n\n== Off-Board Activities ==\n\nBOTQs: These are off-board interactions. Look for fluorescent items. All other nodes, except governance, should be strictly related to in-house, in-game activities. Creative use of \"flair\" is encouraged. Blinking LEDs? Yes! Users can tack additional bounties from their own cache on items that they like.\n\n* '''Bounty''' items are for stuff or accomplishments on behalf of the house: '''[Bounty: sofa for front froom --> 10 pt]'''\n* '''Offers''' are for advertising things/services to the Game: '''[Offer: 60 pts <-- 6 seed bombs]''' means that you've made seed bombs and you'll give them to another player for 60 points.\n* '''Tasks''' are for getting admin work done: '''[Task: Clean kitchen --> 1 item from \"the Box\"]'''\n* '''Quests''' are outside adventures that involve risk, rewarded to individuals: '''[Quest: Plant tree at Roper's empty lot <-> engraving of your player name].''' ''If a Quest might involve any kind of danger or legal entanglements, then you must ask the GM.''\n\nThe Game is asynchronous. These items should stay on the Board as long as they need until the right person comes along and fulfills it. In each case, the reward should be listed as the final item--as if a piece of fruit waiting to be picked. You'll see different directional arrows. Trust them. Use special markers for the four types of solicitation, so people can identify them easily. Collect no point when posting a Bounty or a Task, since you're requesting work. Deduct from your credits when someone fulfills it. Tasks can be re-used or otherwise integrated into Player`s flair.\n\nWhen an item is completed, sign the back of the game piece along with the final agreed-upon reward and relinquish it to the player who tackled it. A GM can give a reward without deducting anything. This isn't cheating--it's the generation of new value and how money works. Either way, you just created some fine schwag for the other player.\n\n'''Note bene:''' No trading of legal currency directly to or from the game. Keep the boundaries clean--you'll be operating multi-dimensionally. <u>Final hint:</u> '''''It's an Infinite Game: think Eternally...'''''\n\nSee also: [[Talk:Pangaia World Game|Talk page]] for GM notes.\n\n== Notes and references ==\n\n<references />\n\n{{Page data\n| license = CC-BY-SA-3.0\n| keywords = RPG, Games, Secret\n}}\n\n[[Category:Games]]"}