{"Page SDG":"SDG03 Good health and well-being","Page URL":"https://www.appropedia.org/Gamification_for_social_perception:_introducing_scientific_literacy_to_dabblers_in_citizen_science","Page affiliations":"Public Lab, Reacción","Page authors":"User:Emilio","Page description":"Understanding scientific concepts is a crucial factor in motivating dabblers at the start of co-created citizen science projects. This article describes PACMAC, a card-based cooperative card game aimed at introducing dabblers to hypothesis and falsifiability concepts through visualizing a social perception map. The game was evaluated in five neighborhoods in El Salvador. The results showed that PACMAP is approachable for participants of different demographics to develop an understanding of the concepts of hypotheses and falsifiability.","Page image":"File:IMG 20180906 193954.gif","Page keywords":"card game, community mapping, gamification, resilience, citizen science, public understanding of science and technology, social inclusion","Page language":"en","Page license":"CC-BY-SA-3.0","Page title":"Gamification for social perception: introducing scientific literacy to dabblers in citizen science","Page title tag":"Gamification for Scientific Literacy in Citizen Science","Page views":"27","Page year":"Friday, 01-Jan-21 00:00:00 UTC","Project authors":"User:Emilio, Diego Torres, Gino Caballero","Project coordinates":"13.697627777778, -89.191155555556","Project location":"San Salvador","Project status":"Verified","Project thumb":"https://www.appropedia.org/w/images/thumb/3/32/IMG_20180906_193954.gif/330px-IMG_20180906_193954.gif","Project type":"game, card game","Project year":"Monday, 01-Jan-18 00:00:00 UTC","Modification date":"Tuesday, 08-Apr-25 14:43:13 UTC"}