{"id":87450,"key":"Gamification_for_social_perception:_introducing_scientific_literacy_to_dabblers_in_citizen_science","title":"Gamification for social perception: introducing scientific literacy to dabblers in citizen science","latest":{"id":1162395,"timestamp":"2025-04-08T14:43:13Z"},"content_model":"wikitext","license":{"url":"https://www.appropedia.org/Appropedia:Copyrights","title":"CC-BY-SA-4.0"},"source":"[[File:IMG 20180906 193954.gif|thumb]]\n\n{{Publication data\n| type = Paper\n| year = 2021\n| publisher = Journal of Science Communication\n| cite-as = Velis, E., Torres, D., & Caballero, G. (2021). Gamification for social perception: Introducing scientific literacy to dabblers in citizen science. Journal of Science Communication, 20(6), A08. https://doi.org/10.22323/2.20060208\n| license = CC-BY-NC-ND-4.0\n| url = https://doi.org/10.22323/2.20060208\n}}\n\n{{Project data\n| authors = User:Emilio, Diego Torres, Gino Caballero\n| status = Verified\n| years = 2018\n| type = game, card game\n| links = https://gist.github.com/dubsnipe/be1f70bf0329d4fa078c193ec6568826\n| location = San Salvador\n}}\n\nUnderstanding scientific concepts is a crucial factor in motivating dabblers at the start of co-created citizen science projects. This article describes PACMAC, a card-based cooperative card game aimed at introducing dabblers to hypothesis and falsifiability concepts through visualizing a social perception map. The game was evaluated in five neighborhoods in El Salvador. The results showed that PACMAP is approachable for participants of different demographics to develop an understanding of the concepts of hypotheses and falsifiability.\n\n== Required materials ==\n\n* Deck of cards\n* Pen and pad\n* Computer to run the script\n* Projector\n\n== How to play ==\n\n# A group member is selected as moderator and given the decks of cards facing down. The moderator may shuffle each deck separately.\n# The moderator will draw one card from each deck. They will use the text to complete the phrase (scenario and location).\n# The group will raise their hand if they disagree with the statement. The facilitators will take note of three things:\n#* The card code for both cards drawn by the moderator (for example, S10 for \"scenario 10\" and L32 for \"location 32\").\n#* The number of negative votes.\n# After several rounds, the facilitators will load the observations on a spreadsheet and run the script to generate a map.\n# The resulting map will be shown on the screen for participants to discuss and validate the results.\n\n[[File:Community heat map.jpg|center|thumb|Example of generated map.]]\n\n== See also ==\n\n* [https://publiclab.org/notes/dbsnp/03-17-2019/a-card-game-approach-to-community-mapping Game description]\n\n{{Page data\n| title-tag = Gamification for Scientific Literacy in Citizen Science\n| keywords = card game, community mapping, gamification, resilience, citizen science, public understanding of science and technology, social inclusion\n| sdg = SDG03 Good health and well-being\n| published = 2018\n| organizations = Reacción, [[Public Lab]]\n| license = CC-BY-SA-3.0\n| language = en\n| authors = User:Emilio\n}}\n\n[[Category:Games]]\n[[Category:Resilience]]\n[[Category:Social inclusion]]"}