About Me

Ian Peoples
I'm a first-year Computer Science student at Michigan Technological University. But that doesn't mean I'm new to programming, I started programming in 7th grade and have been hooked ever since. I've got experience from microcontroller programming to graphical ballistics analysis, from video games to robotic control systems. I love programming from top to bottom, especially seeing my digital efforts translate to real-world results.
NOTE: This page is a work in progress

Interests

  • Robots - Robots are just plain cool.
  • Microcontrollers/Circuits - I took a couple electronics classes in high school, they were pretty fun. More recently, I've been messing around with Arduino.
  • Graphical Interfaces - Sometimes it's cool to see a pretty interface representing your work, instead of "Oh, it calculated that value, but you can't really see it."

Experience

My FIRST Team's 2012 Robot
  • In 2012, I became my local FIRST Robotics Team's lead programmer. I was in charge of designing, implementing and maintaining the software for our robot. I also taught incoming programmers how to use the software and robotics-specific programming.







A small software project I did in high school
  • This was a smaller program I made for my group's AP Physics final project. It calculates the angle needed to fire an arrow in order to hit a falling plush monkey. From the input data, it would give you the angle and give a small pictoral representation of the trajectories. It included a simple meters/feet converter as well.





My entry into a make-a-video-game-in-a-month challenge
  • In July 2012, a friend and I entered the Something Awful Game Development Challenge, a challenge/competition hybrid that forces participants to squeeze the long creative process of creating a video game from scratch into a single month. I created all the code needed for our game, and my teammate supplied the graphics. We collaborated on the design of the project as a whole.
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