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==Source== | ==Source== | ||
* Emily E. Petersen | * Emily E. Petersen, Romain W. Kidd, Joshua M. Pearce, Impact of DIY Home Manufacturing with 3-D Printing on the Toy and Game Market. ''Technologies'' '''2017''', 5(3), 45; doi: 10.3390/technologies5030045 [open access] | ||
** | ** [https://www.myminifactory.com/ MyMiniFactory] | ||
** [https://www.lulzbot.com/store/printers/lulzbot-mini Lulzbot Mini] - source code: http://download.lulzbot.com/Mini/ | ** [https://www.lulzbot.com/store/printers/lulzbot-mini Lulzbot Mini] - source code: http://download.lulzbot.com/Mini/ | ||
** [[Save the planet board game]] | |||
==Abstract== | ==Abstract== | ||
[[image: | |||
[[image:3dptoys.jpg|right|500px]]Through reduced 3-D printer cost, increased usability, and greater material selection, additive manufacturing has transitioned from business manufacturing to the average prosumer. This study serves as a representative model for the potential future of 3-D printing in the average American household by employing a printer operator who was relatively unfamiliar with 3-D printing and the 3-D design files of common items normally purchased by the average consumer. Twenty-six items were printed in thermoplastic and a cost analysis was performed through comparison to comparable, commercially available products at a low and high price range. When compared to the low-cost items, investment in a 3-D printer represented a return of investment of over 100% in five years. The simple payback time for the high-cost comparison was less than 6 months, and produced a 986% return. Thus, fully-assembled commercial open source 3-D printers can be highly profitable investments for American consumers. Finally, as a preliminary gauge of the effect that widespread prosumer use of 3-D printing might have on the economy, savings were calculated based on the items’ download rates from open repositories. Results indicate that printing these selected items have already saved prosumers over $4 million by substituting for purchases. | |||
==Keywords== | ==Keywords== | ||
[[distributed manufacturing]]; [[additive manufacturing]]; [[3-D printing]]; consumer; economics; [[open-source]] | [[distributed manufacturing]]; [[additive manufacturing]]; [[3-D printing]]; consumer; economics; [[open-source]]; toy industry | ||
==See also== | ==See also== | ||
* [[Emergence of Home Manufacturing in the Developed World: Return on Investment for Open-Source 3-D Printers]] | |||
* [[Life-cycle economic analysis of distributed manufacturing with open-source 3-D printers]] | * [[Life-cycle economic analysis of distributed manufacturing with open-source 3-D printers]] | ||
* [[Quantifying the Value of Open Source Hardware Development]] | * [[Quantifying the Value of Open Source Hardware Development]] | ||
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== In the News == | == In the News == | ||
[[image:Emily-mini.jpg|right|500px]] | |||
Revision as of 11:20, 20 July 2017
Economic Advantage to Making Your Own Stuff with 3D Printing |
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Source
- Emily E. Petersen, Romain W. Kidd, Joshua M. Pearce, Impact of DIY Home Manufacturing with 3-D Printing on the Toy and Game Market. Technologies 2017, 5(3), 45; doi: 10.3390/technologies5030045 [open access]
Abstract
Through reduced 3-D printer cost, increased usability, and greater material selection, additive manufacturing has transitioned from business manufacturing to the average prosumer. This study serves as a representative model for the potential future of 3-D printing in the average American household by employing a printer operator who was relatively unfamiliar with 3-D printing and the 3-D design files of common items normally purchased by the average consumer. Twenty-six items were printed in thermoplastic and a cost analysis was performed through comparison to comparable, commercially available products at a low and high price range. When compared to the low-cost items, investment in a 3-D printer represented a return of investment of over 100% in five years. The simple payback time for the high-cost comparison was less than 6 months, and produced a 986% return. Thus, fully-assembled commercial open source 3-D printers can be highly profitable investments for American consumers. Finally, as a preliminary gauge of the effect that widespread prosumer use of 3-D printing might have on the economy, savings were calculated based on the items’ download rates from open repositories. Results indicate that printing these selected items have already saved prosumers over $4 million by substituting for purchases.
Keywords
distributed manufacturing; additive manufacturing; 3-D printing; consumer; economics; open-source; toy industry
See also
- Emergence of Home Manufacturing in the Developed World: Return on Investment for Open-Source 3-D Printers
- Life-cycle economic analysis of distributed manufacturing with open-source 3-D printers
- Quantifying the Value of Open Source Hardware Development
- Open-source, self-replicating 3-D printer factory for small-business manufacturing
- Distributed manufacturing with 3-D printing: a case study of recreational vehicle solar photovoltaic mounting systems
- Global value chains from a 3D printing perspective